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Mine Layer Tutorial
Where is it?
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Nobody
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PostPosted: Mon Nov 10, 2003 6:45 am  Reply with quote

Thanks, but that doesn't always help... Imagine this: You know official Mayday map? Well, there is only one way to get to your enemy through land, without bridges. So if I lay the infantry mines all through the width of that road, pathfinding algorythm will fail with Crusher=no vehicles, and they'll start attacking the mines. If the mine retaliates and moves to attack - it looks Wtf? . If it stays there, or has Speed=0 - vehicle looks Wtf? . Any solutions?
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Comrade Kal
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PostPosted: Mon Nov 10, 2003 10:30 am  Reply with quote

Are there any tags you could change to make a minesweeper? You could give the mines the terror drone armour and then a minesweeper thats immune to mines or something fires a weapon at short range in front of him that only affects terror drone armour....
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PostPosted: Mon Nov 10, 2003 1:03 pm  Reply with quote

Making the mine sweeper immune to the mines is easy. Just give it a type of armor which is associated with a 0% in the mine weapon's warhead. the mine won't "attack" that vehicle. I believe only the miners use the medium armor, so you could always give them heavy armor and then give the sweeper medium armor.

As for otehr code for a mine sweeper, I guess you would need it to have sensors to detect the cloaked mines. Give it a very low detection range. Maybe 2 or 3. SensorsSight= tag controls the range by cells.

Then just give it a short range weapon (Range=1 or 1.5 would be good I think.) that only affects the armor type of the mines. Simple.

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PostPosted: Fri Nov 14, 2003 8:10 pm    Post subject: Re: Mine Layer Tutorial Reply with quote

Lord Kal wrote:
Im looking for the mine layer tutorial... but my mod is RA2, not YR.... the only one I could find is the one in open source which only works for YR.

I've looked EVERYWHERE. Anyone know where I can get it?


Well. I think you can create a weapon for your mine layer like Ore creating weapon explainde here: http://www.sleipnirstuff.com/forum/viewtopic.php?t=1162&postdays=0&postorder=asc&start=15

(look not at mine layer tutorial, but a "Ore Growing Weapon" which is situated after the "mine layer" one)

Put in art.ini:

[GROWORE]
;Was TiberiumSpawnType=TIB16
TiberiumSpawnType=MINE
; you also shoul create MINE:

in rules.ini:
[OverlayTypes]
xx=MINE

and then create a mine using rules of GASAND as an example

Not sure but, I think it will work
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PostPosted: Mon May 23, 2016 10:45 pm    Post subject: mine layer codes Reply with quote

Can someone post me a art and rules codes for the mine layer plz? Smile Smile Smile
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