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Modified zigtnk v1.01
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DVDY
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PostPosted: Fri Aug 31, 2007 7:22 pm    Post subject: Modified zigtnk v1.01 Reply with quote

Modified zigtnk

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Last edited by DVDY on Mon Nov 05, 2007 8:18 pm; edited 1 time in total
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smasherOjacko
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PostPosted: Fri Aug 31, 2007 10:05 pm  Reply with quote

Thats very good. That could replace the soviet rhino.
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Rattuskid
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PostPosted: Sat Sep 01, 2007 3:34 pm  Reply with quote

Do you have an ingame?
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DVDY
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PostPosted: Sat Sep 01, 2007 8:23 pm  Reply with quote

in game

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Last edited by DVDY on Mon Nov 05, 2007 8:17 pm; edited 1 time in total
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DVDY
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PostPosted: Sat Sep 01, 2007 8:27 pm  Reply with quote

i think it must resize
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smasherOjacko
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PostPosted: Sun Sep 02, 2007 12:17 pm  Reply with quote

MAN!!! That is big.
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Remus
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PostPosted: Mon Sep 03, 2007 7:54 pm  Reply with quote

It needs to be resized, and if it's not just my eyes, it needs a better alignment in the hva because it hovers off the ground. (Actually, how did it hover to begin with? When I make a default hva for a ground voxel, I don't have to modify anything to get it to align correctly with the ground beneath it.)
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