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Doomsday's maps
Maps for RA and TD
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Doomsday
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PostPosted: Wed May 10, 2017 9:53 pm    Post subject: Doomsday's maps Reply with quote

This thread is a showcase of maps I have created for OpenRA. I mainly create 1v1 maps for RA and TD. My maps aim to be balanced and symmetrical. If you have any feedback, comments are appriciated.

Red Alert

Stanitsa (1v1, 71x71)

http://i.imgur.com/byHQuyj.png


Battery (1v1, 68x68)

http://i.imgur.com/us0PcUd.png


Hardship (1v1, 96x60)

http://i.imgur.com/a3Dd0ug.png


Jimmy's Revenge (1v1, 62x62)

http://i.imgur.com/MhU9AVI.png


Duel Islands (1v1, 96x96)

http://i.imgur.com/6zcJzTA.png


Uncanny Valley (1v1, 84x60)

http://i.imgur.com/ptkC08B.png


Tiberian Dawn

Loud Pipes (1v1, 96x72)

http://i.imgur.com/zl1G5nn.png


Endurance (Unfinished, 1v1, 120x120)

Canyon Time (Unfinished, 1v1, 96x96)



To do list

-Tweak visuals of Duel Islands (roads, ore fields, objects).
-Tweak balance of Duel Islands (sam site or capturable Forward Command added to both nuke silo islands).

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Last edited by Doomsday on Thu Aug 24, 2017 9:58 pm; edited 21 times in total
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Doomsday
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PostPosted: Sat May 13, 2017 6:23 pm  Reply with quote

New map has been added: Uncanny Valley (RA)
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Last edited by Doomsday on Sun May 14, 2017 9:24 pm; edited 1 time in total
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Doomsday
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PostPosted: Sun May 14, 2017 9:23 pm  Reply with quote

New map for TD: Loud Pipes.
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Doomsday
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PostPosted: Thu Jul 13, 2017 4:44 pm  Reply with quote

New maps for RA: Battery and Hardship. Updated map for RA: Uncanny Valley (minor visual tweaks). Updated map for TD: Loud Pipes (minor visual tweaks).
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FRenzy
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PostPosted: Fri Jul 14, 2017 1:40 pm  Reply with quote

Good job ! Smile
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flamewh33l
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PostPosted: Wed Jul 19, 2017 6:17 am  Reply with quote

damn Doomsday, you're doing amazing with these maps. keep it up! Grin
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PostPosted: Wed Jul 19, 2017 4:22 pm  Reply with quote

Hey Doomsday,

Nice to see you getting into mapmaking.
At this point, I have some mixed opinions:

Positives:
+ In terms of balance, your maps are absolutely perfect
+ I like the design of the Ore Lord remake battery, will try to check it out soon
+ Endurance's and Canyon time design looks very interesting. I'm sure it will provide excellent gameplay

Negatives:
- Some of the maps (especially Jimmys revenge and Uncanny Valley) feel empty.
- Also on the RA maps, Im a bit worried about variation in gameplay. They look pretty straight forward .

Suggestions:
- I would try to play around a bit with debris, roads, trees and also try to make the ore patches more 'natural'
- I would try to vary the usage of cliffs and trees to make it feel less repetitive.
- variety in Patch size & shape

I know part of the critizism is probably unavoidable because of your personal map making style (and please do not change it, it makes them unique). For me personally, it leans a bit too much towards competitive gameplay.
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Doomsday
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PostPosted: Wed Jul 19, 2017 5:59 pm  Reply with quote

Thanks guys.

Wippie wrote (View Post):
- Some of the maps (especially Jimmys revenge and Uncanny Valley) feel empty.

I totally agree. I'll see what I can do. Jimmy's Revenge is empty because I want the map to be very open. Uncanny Valley is empty because majority of terrain doesn't fit with my idea for the map.

Wippie wrote (View Post):
- Also on the RA maps, Im a bit worried about variation in gameplay. They look pretty straight forward .

Fair enough. For now I feel I'm mostly producing very standard maps and getting comfortable with map editor and mapping in general. Maybe my maps will be more varied in the future naturally.

Wippie wrote (View Post):
- variety in Patch size & shape

Hmm yea.

Thanks for good pointers.

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PostPosted: Thu Jul 20, 2017 12:25 am  Reply with quote

Updated RA map Battery. Small changes to spawn locations and visual tweaks. Added small pond to top side to make map seem less symmetrical.

Updated RA map Jimmy's Revenge. Added two hospitals. Small reworks to ore field shapes. Added more roads. Added small terrain chunks around middle of the map (small forest and foundations of an old building).

EDIT: Removed pictures or TD maps Endurance and Canyon Time and marked them as unfinished maps.

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Last edited by Doomsday on Thu Jul 20, 2017 2:04 pm; edited 1 time in total
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PostPosted: Thu Jul 20, 2017 2:02 pm  Reply with quote

Updated RA map Uncanny Valley. Adjusted ore fields and added two civilian villages and more roads.

Added to do list in original post.

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Doomsday
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PostPosted: Fri Aug 11, 2017 9:31 pm  Reply with quote

Updated RA map Battery. Added more initial ore and adjusted ore field geometry.
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PostPosted: Thu Aug 24, 2017 10:07 pm  Reply with quote

New RA map: Stanitsa.

Updated RA map Battery. Fixed major accident someone fortunately never found out (because no one played this map like ever). Also resized the map from 62x62 to 68x68.

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